Getting started · Areas

What you can get into

The areas the community works across, what each one involves here, and who it suits.

These are the boxes on the application form. They are not departments and nothing stops you moving between them — most people end up in two or three.

Programming

Any language, any level
  • Study groups working through fundamentals, or a specific language
  • Writing the code on project teams
  • Hackathons, where it is the most obviously needed skill
  • Answering the questions you were asking six months ago

Artficial intelligence

AI
  • ONE
  • TWO
  • THREE

Design

Interface, visual, product
  • Deciding how a project looks and how it behaves
  • The identity work — logos, posters, the way the community presents itself
  • Making other people's projects usable by someone who did not build them
  • Perpetually in demand, because most teams here start with engineers only

AI & data

Models, analysis, the useful kind
  • A recurring weekly meeting topic, at every level from curious to competent
  • Study groups on data science and machine learning
  • The part of a project that needs someone who understands what the numbers mean
  • Competitions and challenges

Web & mobile

Things people can open
  • Building the things members actually ship
  • This website, which is open source and can be contributed to
  • Study groups on front-end, back-end and mobile frameworks
  • The quickest area to have something finished and demonstrable

Writing & documentation

Making work legible
  • Documentation that a stranger can follow
  • Writing up what the community decided, so it is not lost
  • Helping teams describe what they built before demo day
  • Deeply undervalued and the reason some projects survive

Organising & events

Making things happen
  • Running the weekly meeting as moderator
  • Arranging the monthly meetup and the guest speakers
  • Keeping projects on track and responsibilities clear
  • No technical background required, and the community does not run without it

Business & outreach

Who it is for
  • Working out who a project is actually for
  • Talking to people outside the community — other clubs, companies, speakers
  • The social media presence
  • Turning a working prototype into something people hear about

Not sure? That is one of the options on the form, and picking it is not a problem.

Apply to join